![]() ![]() Love the fire puzzle and how you can either figure it out or cheat and just use fire through the gates! :-) or have it do less damage the more enemies you hit with it? I was taking groups of enemies out in one hit. Maybe executions don't heal? Or the odds of an execution is less? Or maybe remove the crystals and you only heal at the save location (toilet)? Just a thought. we can execute and heal quite a bit, plus the crystals that fully heal us. or make battles are a bit more challenging. While combat is a lot of fun, it's also VERY easy. Doesn't take away from how fun your game is :-) The characters, mapping and enemies are pixel, but the portraits, font, dialogue boxes, items, etc. I love story but it just felt like I was stopping to talk every 2 seconds. You don't want to clutter your game with too much pointless (fun) dialogue. Moments like this are OK from time-to-time, but it appears to happen too often. the scene when you cross the bridge and your wizard sneezes. some cut scenes get drug out far too long. it does appear you go a bit too far with the jokes sometimes. Great small details! I love the little animations you did for when your wizard falls into water, or when you execute enemies, kill them with magic, etc.ĭialogue is cute and fun. Love the ability to swap out spells by interacting with various objects around the map. Flows great, responsive controls, melee & magic wielding, plus the death animations are done very well. I can see myself buying and playing this game once it comes out. Really hoping I'm not writing this feedback for no reason LOL I think it's super important for indie devs to engage with their potential fans and players. ![]() Noticed they haven't responded to anyone on here yet. Hopefully the dev(s) are taking time to read feedback.
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